
In development / Windows PC
Plasma: Fear the Lightning
Build a city.
Become its storm.
Start as a tiny cloud. Gather moisture, unleash branching lightning, and turn every attempt into a more powerful storm.
In-game capture / Development build
01 / Storm systems
A little rain.
A lot of consequences.
Soak the streets. Pick your target. Watch the lightning find its next one.
Wet targets help carry longer chains. Lightning ignites buildings, fires spread through unlocked upgrades, and critical strikes can turn a city block into a chain reaction.
Earn credits from each attempt and invest in a persistent talent tree. Take a stronger storm into increasingly hostile cities, where weather towers and defenses make every route matter.

Field captures / Campaign
From first spark
to city-wide chaos.
Real gameplay, from the Storm Observatory controls to aircraft encounters and the aftermath. Select a screenshot to view it larger.
Development screenshots captured November 2, 2026. Visuals and gameplay may change.
02 / City Workshop
Make something
worth destroying.
Lay out roads and paths, shape the terrain, and fill your neighborhoods with buildings, parks, and the little details that make a city yours.
Save your map locally, test a full storm, then return to the workshop. Creative maps and campaign progress stay separate.

03 / Scenarios
One more forecast.
Revisit a level with a fresh start or bring your campaign talents at full power. Chase a better clear time without changing your campaign progression.
The art behind the storm
Art & Credits
Plasma’s base art comes from the Cartoon City pack by itHappyStudios.
No generative AI was used to create the game art. All art outside the pack was created directly in Unity.
Plasma: Fear the Lightning
A storm in the making.
In development for Windows PC. A public release date has not been announced.









